75monadicI just have a switch because Nintendo is the only gaming company I can stand. mite build a PC so I can play CS or something though. I used to play CoD until they started forcing you to read BLM stuff during the height of the riots. On switch I've been playing Apex, it feels like a shittier CoD
83anthonyall big currently popular multiplayer games are all unplayable traps constructed by psychologists to occupy the minds and drain the pockets of slaves. building a pc for them would be a horrible waste. pcs can still absolutely be worth it, but if you ask me the appeal is in the freedom to look back through the last 25 odd years of gaming and play all the best stuff you missed, most of which is probably now cheap and ported and fixed to run well.
I don't own a switch of my own but i've played on a few and am really a fan of them. nintendo still seem to see games as art, a craft, and most importantly, something you're meant to play and enjoy.
85Isis QwanonI only play homemade Doom wads. Currently playing the 2010's megawad "Speed of Doom", which so far I consider excellent, although I haven't entered (besides the secret level) into the truly difficult levels: levels 20 to 30. I love Doom wads because it's probably the only vidya I know of where there's actual auteurship on the level design. In the case of "Speed of Doom", there were two authors of it, one making every even level, and another every odd level, and even while the whole mapset is cohesive and has a similar aesthetic (mostly using OG Doom and Plutonia textures) there is clear differences between both: from the narrow, close quarters ambushes of Joshy to the more open and with more opportunities for planning combat of Darkwave. I don't know any other game where I can value its levels (once stripped away of art style, atmosphere and so on and focusing only on pure gameplay) by its author. Also, on average, Doom vidya music is far above the music of most videogames.
Otherwise, I agree with Anthony. Multiplayer videogames are CIA entrapment schemes. Pretty much everybody that militantly hates videogames is because they spent too much time playing some grinding wheel like League of Legends, and they regret how their live slipped away then. And with good reason.
101combinerbeen getting back into the Arma pit with some friends recently, really not a fun game on its own in light of its inherent eurojank and half-applied, half-imagined rulesets to really be a grognard milsim kind of setting like an Advanced Squad Leader or Modern Operations, but still pairing enough of the former with an immersive-enough virtual landscape that following said rules and procedures with buddies is hell of a time
103combinerBoots-on-the-ground verisimilitude goes to Escape From Tarkov and the hardcore S.T.A.L.K.E.R. mods. The problem with these two is that it's nigh impossible/ paradoxical to both simulate tactical and strategic conditions without it turning into a perpetually frustrating hellgame. In Arma you have to set up a bare bones logistics chain in order to to play effectively, and everything else that you want to be accurately simulated has to be agreed upon by all involved, like homebrew rules for a tabletop game. You can't have accurate-ish radio protocols and medical simulation without everyone having the same mod and agreeing to not meta-game around the mods.